#ifndef _Player_h_
#define _Player_h_

#include "Character.h"

class Player : public Character
{
//�R���X�g���N�^�A�f�X�g���N�^
public:
	Player();
	~Player();

//�����o�ϐ�
private:

//�����o�֐�
public:
	void Create(LPDIRECT3DDEVICE9 s_pd3dDevice, LPD3DXSPRITE s_pSprite, LPCSTR textureName);
	void Update();
	
private:

};
#endif //_Player_h_